Geometry, the branch of mathematics concerned with the shape of individual objects, spatial relationships among various objects, and the properties of surrounding space, is one of the oldest branches of mathematics; it has evolved from the study of flat surfaces (plane geometry) and rigid three-dimensional objects (solid geometry) to analysing the most abstract thoughts and images which might be represented and developed in geometric terms. The main branches of geometry are Euclidean Geometry, Analytic Geometry, Projective Geometry, Differential Geometry, Non-Euclidean Geometries, and Topology.
What can entrepreneurs learn
from each of these six branches of geometry?
In my last four blogposts, I
had endeavored to explore the lessons that entrepreneurs and business leaders
could infer from Euclidean and Analytic Geometry. Some readers have continued
to send me interesting feedback and have encouraged me to continue this
adventure of correlating mathematics with business processes.
Emboldened by their comments,
I want to explore Projective Geometry next. What can we infer from this type of
geometry?
In mathematics, projective
geometry is the study of geometric properties that are invariant with respect
to projective transformations.
It has its origins in the
early Italian Renaissance, particularly in the architectural drawings of
Filippo Brunelleschi and Leon Battista Alberti, who invented the method of
perspective drawing.
The French mathematicians
Girard Desargues and Blaise Pascal took the first significant steps by
examining what properties of figures were preserved (or invariant) under
perspective mappings. In general, by ignoring geometric measurements such as
distances and angles, projective geometry enables a clearer understanding of
some more generic properties of geometric objects.
Projective Geometry deals with
the relationships between geometric figures and the images, or mappings, that
result from projecting them onto another surface. Common examples of
projections are the shadows cast by opaque objects and motion pictures
displayed on a screen.
This concept of a dichotomy
between Variant and Invariant properties offers the parallels for understanding
a fundamental aspect about entrepreneurial practices. This relates to Branding.
As commonly understood, a brand is a name, term, design, symbol, or any other feature that distinguishes one seller's product or service from those of others. Branding is a process of creating a distinct identity for a business in the minds of your target audience and the general population.
The process of branding is evidently one that involves projecting some fundamental truths about the value propositions that the enterprise offers to consumers of its products and services.
The overarching objective is
that the consumer is able, to distinctively perceive and remain satisfied that
her/his needs and wants are being met at a value-point that is a “wow”!
And, for success in such an
objective, projecting and capturing the mindshare of positive perceptions of
the consumer demands a clinical assessment of what “brand-truths” will remain invariant
during the branding process and which ones will lose their validity.
Understanding the critical
nature of the invariant-propositions and the invalid-propositions and working
to managing these during the branding process is akin to what projection-painters
and machinists do when converting 2-dimensional drawings into three-dimensional
visual masterpieces and precision machine parts.
Understanding the laws
governing “real-world” of designing and producing a product or service and knowing
how they will work when projected to the “esoteric and fussy world” that exists
in the consumers’ mind needs a lot of mathematical jugglery - of the projective
geometry kind!
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